Jonathan Cooper

Designer, Thinker, Educator

Working Hands











An Interactive Game For Exactly 1 User  

In the summer of 2026, my mother had a stroke. It was minor, and the doctors tell her she’s lucky that it only impacted her fine motor skills (”lucky” is a crazy word.) She’s been in physical therapy 3-4 times a week, where she has to play with marbles and pick up cards. At home, they tell her to play puzzles and do other things that require exercising her left hand.

I wanted to do something to help. I wanted to make her something that would supplement the PT, and like puzzles, be something she could enjoy. My mom is no better than my 6 year old. She’s on her iPad a lot. This actually worked out for me. I knew I could make an experience for her iPad that would get her to use her hand more.
Product












Unlike traditional product research phases, I was designing for one single user. This gave me the exact breakdown of technical limitations, behavior, and interaction requirements. My mom uses a not-new-but-not-old iPad Air, and she has to do exercises that train her fine motor skills on her left hand: pinching, spreading, and deliberate presses. I worked through each concept that would prioritize those exact motions, and landed on a series of minigames she could play.












I illustrated the assets as SVGs, worked with GSAP for interaction and animation, and built the page with Claude Code. In just 3 days, I had a working game in my mom’s hands. She’s been using it 10 times a day, and calls me every night to giggle about scratching the bear or feeding the baby.

I always view design as a way to service people, to improve lives. In this case, it was just one person that I happened to care a lot for.

Check out the live version here..

It works best from a touchscreen device.
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